Tablet configuration

There are different ways to configure your tablet to enable the best of experience with Odyssey. Stylus input can be managed in EditEditor Preferences in the category Stylus input.

Windows

Native (default mode)

By default, Odyssey uses an API (Native) that requires two things on your side:

  1. Enable Windows Ink in your tablet drivers:

../_images/config-ink2.png
  1. Enable “Let me use my Stylus as a Mouse” in Windows settings:

../_images/config-stylus-mouse.png

Tip

Most troubles you may experience when using the tablet come from the fact “Let me use my Stylus as a Mouse” was not enabled.

Wintab

If you prefer to use Wintab API, you will have to:

  1. go to the “EditEditor Preferences” and search for “Stylus Input” to switch to Wintab.

  2. then, disable Windows Ink from your tablet drivers.

../_images/config-ink1.png

Tip

Please read this guide with attention. You can also watch this tutorial (click on the image).

../_images/preferences-iliad-stylus-tutorial.png

Warning

We strongly adivse you to use a scale of 100% on your display tablets (Xencelabs Pen Display or Wacom Cintiq). Otherwise, you might experience offset with HUD in Odyssey.

../_images/tablet-windows-scale.png

Mac

Stylus input is enabled by default (NSEvent). You can use the mode None if you do not want to use a stylus at all (or for debugging purposes).

Warning

Unreal Engine on Mac has troubles with multiple monitors. If you use a display tablet (Xencelabs Pen Display or Wacom Cintiq), make sure that you have the following configuration:

  1. Both monitors must have the same definition

  2. Monitors must be horizontally aligned (main screen on the right, secondary screen on the left)

../_images/tablet-mac-monitors.png

Epic Games have been informed of this issue.